Addons · 1.4.2 · MarshalX

Veinsight

Every ore vein, wood stand and herb patch in the world, pinned where it stands and listed nearest first with a distance, a bearing and your own respawn timer. Says which ones you cannot open and whether that is the tool or the skill, what each one yields you, and which ones still raise your proficiency.

  • world
  • interface

Install it from Addons → Browse inside the game.

On the left, The circuit, a panel of gathering nodes in range, each row carrying the art of what it yields, with pins in the world On the right, The gate, the same panel one zone on, a vein reading Skill and a patch reading Tool among rows that read a time

Settings

8 settings, changed in Addons → Installed → Configure. The loader draws these controls from the manifest, so this is the pane itself rather than a description of one.

  • Ore veins

    on or off · default on

  • Wood stands

    on or off · default on

  • Herb patches

    on or off · default on

  • How far out to pin a node, in yards

    number · 20 to 400 · default 150

  • Include nodes you cannot open

    on or off · default on

  • How many nodes the list holds

    number · 1 to 20 · default 6

  • Only the zone I am in (needs a zone publisher installed)

    on or off · default off

  • Draw a route line through the nearest nodes

    on or off · default off

Keys

1 default binding, rebindable in the same place, and the manager says when one is already taken by the game.

  • Show or hide the node listAlt+V

What it declares

  • net.read
  • world.read
  • ui
  • storage
  • keys

A disclosure, not a boundary. Addon code runs in the game page with the page's own globals in scope, so this is what the author says the addon is for rather than a limit the loader enforces. Read the source if that matters to you, and it should.

Works well beside Wayfarer. A note from the author rather than a dependency: nothing here installs anything.

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