Loader releases

Changelog

Newest first. Each entry is generated from the commits that release shipped, so what is listed here is what actually changed rather than a summary written afterwards.

1.11.0 - 2026-09-09

Changed

  • Regenerate the changelog for v1.10.0.
  • Catch the loader up to game 0.41.2 (#8)
  • Catch the loader up to game 0.41.4 (#9)
  • Catch the loader up to game 0.42.0 (#10)

1.10.0 - 2026-09-01

Added

  • Publish the vault, swing and movement surfaces, add the Ignivar and Varkhul encounters to tocsin, and follow the game's HUD edit mode for arrange

Changed

  • Catch the loader up to game 0.41.0 (#6)
  • Catch the loader up to game 0.41.1 (#7)

types-v1.9.0 - 2026-08-28

Changed

  • Regenerate the changelog for v1.9.0.

Fixed

  • Fix the types publish and let it run without a loader release

1.9.0 - 2026-08-28

Changed

  • Regenerate the changelog for v1.8.0.
  • Automate the release behind one dispatched workflow
  • Automate the game catch-up into a draft pull request
  • Catch the loader up to game 0.40.1 (#5)

Fixed

  • Fix the catch-up workflows' token scope, pipe races and repeat dispatch
  • Fix the catch-up refusing a run the watcher dispatched
  • Fix the preview scale flipping on a two-pixel measurement

1.8.0 - 2026-08-19

Changed

  • Regenerate the changelog for v1.7.0.
  • Catch the loader up to game 0.39.0

1.7.0 - 2026-08-16

Added

  • Add a game release catch-up skill and the pnpm tables tool under it
  • Add ui.itemCell and draw both item grids at the game's own size
  • Add the applying mob's portrait to emberwatch alerts with no ability art
  • Add the applying mob's portrait to purelight tiles with no ability art
  • Add fight history to the combat meter addon

Changed

  • Regenerate the changelog for v1.6.0.
  • Catch the loader up to game 0.38.2
  • Catch ledgerline up to the market fields game 0.38.0 added
  • Rework satchel's panel and price it from the new market feed
  • Name the API minor the four fields game 0.38.0 added arrived at

1.6.0 - 2026-08-14

Added

  • Add tocsin addon
  • Add battlegrounds, reactions, and more entity fields to the API, add readout class

Changed

  • Regenerate the changelog for v1.5.0.
  • Update the loader and addons for game 0.37.1
  • Update cooldown-bars addon with frame rescale suport for bars and tint-school option
  • Update longwatch addon to send mobs data over bus
  • Update facemark addon with battleground support
  • Confine a frameless overlay's gestures to the arrange mode and carry frame sizing in the kit

Fixed

  • Fix tocsin addon clocks nothing could start, and report the enrage
  • Fix facemark tests

1.5.0 - 2026-08-11

Changed

  • Regenerate the changelog for v1.4.0.
  • Update Longwatch addon: bound a rare's return from the body it finds
  • Update the ledgerline addon to rank listings by what each would clear
  • Speedup dev-harness tests
  • Bind the stage port before bundling
  • Update the ledgerline addon with a mergeable export and import
  • Update the veinsight addon: gate nodes on the skill a tool needs before it swings
  • Update the loader and addons for game 0.36.0

1.4.0 - 2026-08-07

Added

  • Add the loader API members every addon was writing for itself (woc.fmt, ui.list, ui.column, ui.row, ui.line, ui.show, abilities.describe, world.distanceTo, world.bearingTo, bus.publish, bus.follow, woc.paint, FrameOpts.toggleKey)

Changed

  • Regenerate the changelog for v1.3.0.
  • Update changelog
  • Sync with game resources 0.35

1.3.0 - 2026-08-05

Added

  • Add lorebind addon
  • Add wayfarer addon

Changed

  • Regenerate the changelog for v1.2.0.
  • Sync with game resources 0.34
  • Rewrite the addon comments to drop narrative and stale references
  • Extend companion addons support; add quality colour readout; fix keybind collision; fix select component; fix input component; fix frame sizing

Fixed

  • Correct the missed Emberwatch version bump for the 0.34.0 table

1.2.0 - 2026-08-02

Added

  • Add the rail window menu, a frame close button (#3)
  • Add the competitive, economy, gear and ground reads to the addon API (#4)
  • Add a frame pointer policy and split the root into two stacking bands
  • Add the addon stage
  • Add woc-addon SKILL
  • Add the preview capture tool
  • Add multi-panel preview sheets
  • Add a camera to the stage so a world overlay can be photographed
  • Add facemark addon
  • Add purelight addon
  • Add cadence addon
  • Add longwatch addon
  • Add foretell addon
  • Add wayline addon
  • Add fetchJson tests
  • Add emberwatch addon
  • Add ui.money component to addons API
  • Add veinsight addon
  • Add trailmark addon
  • Add satchel addon
  • Add ledgerline addon

Changed

  • Regenerate the changelog for v1.1.0.
  • Give every addon its own suite and screenshot (#2)
  • Sync with game resources 0.33.1
  • Update AGENTS.md
  • Update combat meter
  • Update cooldown-bar addon
  • Update stage tool to support more APIs
  • Update stage tool to support fetchJson
  • Show an addon's preview on its Installed row
  • Generate the site catalog and README addon list from the manifests
  • Give every addon its own page, with the settings its manifest declares
  • Bump versions, add logo to userscript

Fixed

  • Fix previews captured before their icons had loaded
  • Fix woc.ui.money docs
  • Fix README generator
  • Fix paragraphs wrapping short of their own column

1.1.0 - 2026-08-01

Added

  • Add the world.abilities spellbook surface and an API minor to gate it
  • Add the typed event surface and the combat state derived from it
  • Add the unit resolver and the aura queries
  • Add the zone, equipment, bag and money reads
  • Add the character, talent and profession reads
  • Add the group, encounter and threat reads
  • Add the bare frame density and the frame unlock mode
  • Add the timer tile and the frame box callback
  • Add the tooltip builder, the context menu and the form controls
  • Add the world-space anchor
  • Add the inter-addon bus, per-character storage and the frame size bounds

Changed

  • Regenerate the changelog for v1.0.0.
  • Repaint the dev harness as the world moves
  • Update README and AGENTS files
  • Cut the per-frame cost of the kit, the socket hub and the watcher

Fixed

  • Fix addon frames losing their place and their visibility
  • Fix Browse and Updates being empty until the first Refresh

1.0.0 - 2026-07-30

Added

  • Scaffold addon loader workspace and shared core
  • Implement the host and runtime bridge handshake
  • Add the net and world read surfaces over the live game
  • Mount the loader's own UI inside the game
  • Add the ui, sound, keys and storage surfaces to the addon API
  • Add the addon loading path from marketplace fetch to disposal
  • Add the browse, marketplaces and updates panes to the manager
  • Add the typed world, the published types and two addons over them (Combat Meter & Cooldown Bars), make the addon authoring experience real
  • Add the casts, hazards and marker world keys and the bar, banner and icon primitives
  • Add a Dev tab switch that freezes every addon's UI, serve the built userscript from the dev server
  • Add a tag-driven release pipeline and generate the changelog from commit titles
  • Add the public site, generated from the manifests, the schema and the addon sources

Changed

  • Initial commit
  • Build the runtime bundle before linting so CI and a working tree agree
  • Rework the README around the site

Fixed

  • Fix the Pages deploy
  • Correct the comments that cite absent documents and milestones

Your installed addons, settings, keybinds and window positions survive every loader update: they are keyed to the userscript's identity, which never changes.