Loader releases

Changelog

Newest first. Each entry is generated from the commits that release shipped, so what is listed here is what actually changed rather than a summary written afterwards.

[Unreleased]

Added

  • Scaffold addon loader workspace and shared core
  • Implement the host and runtime bridge handshake
  • Add the net and world read surfaces over the live game
  • Mount the loader's own UI inside the game
  • Add the ui, sound, keys and storage surfaces to the addon API
  • Add the addon loading path from marketplace fetch to disposal
  • Add the browse, marketplaces and updates panes to the manager
  • Add the typed world, the published types and two addons over them (Combat Meter & Cooldown Bars), make the addon authoring experience real
  • Add the casts, hazards and marker world keys and the bar, banner and icon primitives
  • Add a Dev tab switch that freezes every addon's UI, serve the built userscript from the dev server

Changed

  • Initial commit
  • Build the runtime bundle before linting so CI and a working tree agree

Your installed addons, settings, keybinds and window positions survive every loader update: they are keyed to the userscript's identity, which never changes.