Loader releases
Changelog
Newest first. Each entry is generated from the commits that release shipped, so what is listed here is what actually changed rather than a summary written afterwards.
[Unreleased]
Added
- Scaffold addon loader workspace and shared core
- Implement the host and runtime bridge handshake
- Add the net and world read surfaces over the live game
- Mount the loader's own UI inside the game
- Add the ui, sound, keys and storage surfaces to the addon API
- Add the addon loading path from marketplace fetch to disposal
- Add the browse, marketplaces and updates panes to the manager
- Add the typed world, the published types and two addons over them (Combat Meter & Cooldown Bars), make the addon authoring experience real
- Add the casts, hazards and marker world keys and the bar, banner and icon primitives
- Add a Dev tab switch that freezes every addon's UI, serve the built userscript from the dev server
Changed
- Initial commit
- Build the runtime bundle before linting so CI and a working tree agree
Your installed addons, settings, keybinds and window positions survive every loader update: they are keyed to the userscript's identity, which never changes.