Loader releases
Changelog
Newest first. Each entry is generated from the commits that release shipped, so what is listed here is what actually changed rather than a summary written afterwards.
1.11.0 - 2026-09-09
Changed
- Regenerate the changelog for v1.10.0.
- Catch the loader up to game 0.41.2 (#8)
- Catch the loader up to game 0.41.4 (#9)
- Catch the loader up to game 0.42.0 (#10)
1.10.0 - 2026-09-01
Added
- Publish the vault, swing and movement surfaces, add the Ignivar and Varkhul encounters to tocsin, and follow the game's HUD edit mode for arrange
Changed
- Catch the loader up to game 0.41.0 (#6)
- Catch the loader up to game 0.41.1 (#7)
types-v1.9.0 - 2026-08-28
Changed
- Regenerate the changelog for v1.9.0.
Fixed
- Fix the types publish and let it run without a loader release
1.9.0 - 2026-08-28
Changed
- Regenerate the changelog for v1.8.0.
- Automate the release behind one dispatched workflow
- Automate the game catch-up into a draft pull request
- Catch the loader up to game 0.40.1 (#5)
Fixed
- Fix the catch-up workflows' token scope, pipe races and repeat dispatch
- Fix the catch-up refusing a run the watcher dispatched
- Fix the preview scale flipping on a two-pixel measurement
1.8.0 - 2026-08-19
Changed
- Regenerate the changelog for v1.7.0.
- Catch the loader up to game 0.39.0
1.7.0 - 2026-08-16
Added
- Add a game release catch-up skill and the pnpm tables tool under it
- Add ui.itemCell and draw both item grids at the game's own size
- Add the applying mob's portrait to emberwatch alerts with no ability art
- Add the applying mob's portrait to purelight tiles with no ability art
- Add fight history to the combat meter addon
Changed
- Regenerate the changelog for v1.6.0.
- Catch the loader up to game 0.38.2
- Catch ledgerline up to the market fields game 0.38.0 added
- Rework satchel's panel and price it from the new market feed
- Name the API minor the four fields game 0.38.0 added arrived at
1.6.0 - 2026-08-14
Added
- Add tocsin addon
- Add battlegrounds, reactions, and more entity fields to the API, add readout class
Changed
- Regenerate the changelog for v1.5.0.
- Update the loader and addons for game 0.37.1
- Update cooldown-bars addon with frame rescale suport for bars and tint-school option
- Update longwatch addon to send mobs data over bus
- Update facemark addon with battleground support
- Confine a frameless overlay's gestures to the arrange mode and carry frame sizing in the kit
Fixed
- Fix tocsin addon clocks nothing could start, and report the enrage
- Fix facemark tests
1.5.0 - 2026-08-11
Changed
- Regenerate the changelog for v1.4.0.
- Update Longwatch addon: bound a rare's return from the body it finds
- Update the ledgerline addon to rank listings by what each would clear
- Speedup dev-harness tests
- Bind the stage port before bundling
- Update the ledgerline addon with a mergeable export and import
- Update the veinsight addon: gate nodes on the skill a tool needs before it swings
- Update the loader and addons for game 0.36.0
1.4.0 - 2026-08-07
Added
- Add the loader API members every addon was writing for itself (woc.fmt, ui.list, ui.column, ui.row, ui.line, ui.show, abilities.describe, world.distanceTo, world.bearingTo, bus.publish, bus.follow, woc.paint, FrameOpts.toggleKey)
Changed
- Regenerate the changelog for v1.3.0.
- Update changelog
- Sync with game resources 0.35
1.3.0 - 2026-08-05
Added
- Add lorebind addon
- Add wayfarer addon
Changed
- Regenerate the changelog for v1.2.0.
- Sync with game resources 0.34
- Rewrite the addon comments to drop narrative and stale references
- Extend companion addons support; add quality colour readout; fix keybind collision; fix select component; fix input component; fix frame sizing
Fixed
- Correct the missed Emberwatch version bump for the 0.34.0 table
1.2.0 - 2026-08-02
Added
- Add the rail window menu, a frame close button (#3)
- Add the competitive, economy, gear and ground reads to the addon API (#4)
- Add a frame pointer policy and split the root into two stacking bands
- Add the addon stage
- Add woc-addon SKILL
- Add the preview capture tool
- Add multi-panel preview sheets
- Add a camera to the stage so a world overlay can be photographed
- Add facemark addon
- Add purelight addon
- Add cadence addon
- Add longwatch addon
- Add foretell addon
- Add wayline addon
- Add fetchJson tests
- Add emberwatch addon
- Add ui.money component to addons API
- Add veinsight addon
- Add trailmark addon
- Add satchel addon
- Add ledgerline addon
Changed
- Regenerate the changelog for v1.1.0.
- Give every addon its own suite and screenshot (#2)
- Sync with game resources 0.33.1
- Update AGENTS.md
- Update combat meter
- Update cooldown-bar addon
- Update stage tool to support more APIs
- Update stage tool to support fetchJson
- Show an addon's preview on its Installed row
- Generate the site catalog and README addon list from the manifests
- Give every addon its own page, with the settings its manifest declares
- Bump versions, add logo to userscript
Fixed
- Fix previews captured before their icons had loaded
- Fix woc.ui.money docs
- Fix README generator
- Fix paragraphs wrapping short of their own column
1.1.0 - 2026-08-01
Added
- Add the world.abilities spellbook surface and an API minor to gate it
- Add the typed event surface and the combat state derived from it
- Add the unit resolver and the aura queries
- Add the zone, equipment, bag and money reads
- Add the character, talent and profession reads
- Add the group, encounter and threat reads
- Add the bare frame density and the frame unlock mode
- Add the timer tile and the frame box callback
- Add the tooltip builder, the context menu and the form controls
- Add the world-space anchor
- Add the inter-addon bus, per-character storage and the frame size bounds
Changed
- Regenerate the changelog for v1.0.0.
- Repaint the dev harness as the world moves
- Update README and AGENTS files
- Cut the per-frame cost of the kit, the socket hub and the watcher
Fixed
- Fix addon frames losing their place and their visibility
- Fix Browse and Updates being empty until the first Refresh
1.0.0 - 2026-07-30
Added
- Scaffold addon loader workspace and shared core
- Implement the host and runtime bridge handshake
- Add the net and world read surfaces over the live game
- Mount the loader's own UI inside the game
- Add the ui, sound, keys and storage surfaces to the addon API
- Add the addon loading path from marketplace fetch to disposal
- Add the browse, marketplaces and updates panes to the manager
- Add the typed world, the published types and two addons over them (Combat Meter & Cooldown Bars), make the addon authoring experience real
- Add the casts, hazards and marker world keys and the bar, banner and icon primitives
- Add a Dev tab switch that freezes every addon's UI, serve the built userscript from the dev server
- Add a tag-driven release pipeline and generate the changelog from commit titles
- Add the public site, generated from the manifests, the schema and the addon sources
Changed
- Initial commit
- Build the runtime bundle before linting so CI and a working tree agree
- Rework the README around the site
Fixed
- Fix the Pages deploy
- Correct the comments that cite absent documents and milestones
Your installed addons, settings, keybinds and window positions survive every loader update: they are keyed to the userscript's identity, which never changes.