Addons · 1.4.3 · MarshalX

Longwatch

The rare spawns, where they live and when they are due back. Carries the roster the wire cannot answer for, counts each rare down from the kill that dropped it, and keeps the countdown across a logout. A body you rode up on rather than watched fall still bounds the return, and the row says which of the two it is drawing. Pins the rares in your own zone into the world and calls out a sighting with a banner and a cue. It also carries the table saying which mobs the game counts as elite, as bosses or as rare, and publishes it for any other addon to draw from.

  • world
  • interface

Install it from Addons → Browse inside the game.

On the left, Rares list, a two-column list of rare spawns, a timer bar on every row On the right, An alert, a banner over an empty screen announcing that a rare is up

Settings

4 settings, changed in Addons → Installed → Configure. The loader draws these controls from the manifest, so this is the pane itself rather than a description of one.

  • Which rares to list

    one of · Every zone, The zone I am in, Eastbrook Vale, Mirefen Marsh, Thornpeak Heights, The Veiled Hollow · default Every zone

  • How the list is ordered

    one of · Soonest back, Name, Distance · default Soonest back

  • Banner and a cue when a rare comes into range

    on or off · default on

  • Keep the countdowns across sessions

    on or off · default on

Keys

1 default binding, rebindable in the same place, and the manager says when one is already taken by the game.

  • Show or hide the rare listAlt+R

What it declares

  • net.read
  • world.read
  • ui
  • sound
  • storage
  • keys

A disclosure, not a boundary. Addon code runs in the game page with the page's own globals in scope, so this is what the author says the addon is for rather than a limit the loader enforces. Read the source if that matters to you, and it should.

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