Addons · 1.6.0 · MarshalX

Combat Meter

Damage, healing and damage taken broken down per ability, pet included, with rates, crits and your real miss and dodge rates. Pages back through past fights, kept across a reload.

  • combat

Install it from Addons → Browse inside the game.

On the left, The fight you are in, the Combat Meter on its Damage tab, the fight strip reading Current: six ability rows tinted by damage school under a per-second total, above the attack table. On the right, One you already had, the same panel paged back one fight, the strip naming the mob and marking page two of three, above that earlier fight and its own rows.

Settings

5 settings, changed in Addons → Installed → Configure. The loader draws these controls from the manifest, so this is the pane itself rather than a description of one.

  • Seconds without damage before the fight is over

    number · 2 to 60 · default 5

  • Fights to keep, counting the one you are in

    number · 1 to 20 · default 8

  • Most ability rows to show

    number · 3 to 40 · default 10

  • Show hits, crit rate, average and biggest under each row

    on or off · default on

  • Show your miss, dodge and parry rates

    on or off · default on

Keys

2 default bindings, rebindable in the same place, and the manager says when one is already taken by the game.

  • Show or hide the meterAlt+D
  • Reset the fightAlt+Shift+D

What it declares

  • net.read
  • world.read
  • ui
  • keys
  • storage

A disclosure, not a boundary. Addon code runs in the game page with the page's own globals in scope, so this is what the author says the addon is for rather than a limit the loader enforces. Read the source if that matters to you, and it should.

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